The terrain manipulation options are pleasing vast too, allowing you to smooth over surfaces, create large bodies of water, and chisel out deep canyons with no fuss. Impossifying shops and staff members is less exciting mechanically, mostly only bumping up your profit margins, but at least still comes with fun visual changes, such as your entertainment team becoming Pac-Man ghosts. It's most noticeable with the rides, which progress through two levels of elaborate and, yes, impossible changes until they're rollercoasters out of your most enthusiastic daydreams-or nightmares, depending on your disposition-that give your customers whole new experiences. Impossification is a cute little mechanic that lets you channel visitor happiness into buffing up your rides and facilities, by making them grander and more fantastical. There's also a pretty large selection of shops, restaurants, scenery, and pre-built rides that you can use to bulk out your park, available in a variety of colours to match your park, and upgradable through the use of “impossifying”. I got bored of working my way through it and kept stopping to jump back into sandbox mode, even though it's only a few hours long all told. Although the campaign does feature fully-voiced cutscenes and a (pretty limp) attempt at a story, it never stops feeling like one long tutorial. It didn't take me long to realise that the bulk of what was covered in the tutorial is simply stretched out and dumbed down even further for the campaign, admittedly alongside some new information regarding the park management mechanics. To Park Beyond's credit, after just a brief five minute talking to, I felt well-equipped enough to tackle building a theme park of my own.Īfter messing around for a couple of hours in sandbox mode, I looped back around and started the campaign mode properly. I relented and, thankfully, the tutorial was succinct and relatively easy to digest. At this point the game lightly suggested that I should at least give the tutorial a go before getting started. Much as I did in other sims 20 years ago (oh God, did SimCity 2000 really come out in 1993?), I initially decided to skip the campaign in Park Beyond and jump right into sandbox mode.
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